WoW: Blizzard reist in die Zukunft für MoP Classic - bedient sich bei WoD

Der Release von Mists of Pandaria Classic rückt näher und WoW-Fans dürfen sich auf einige Buffs freuen, die eigentlich Teil von WoD sind.
Nicht mehr lange dauert es, dann können wir unsere rosarote Nostalgie-Brille im Panda-Design aufsetzen und in Mists of Pandaria Classic durchstarten! Die nächste "neue" Erweiterung für WoW Classic steht schon in den Startlöchern, am 21. Juli 2025 geht es los. Fans freuen sich schon auf das erneute Erkunden des malerischsten Kontinents in WoW, aber auch auf Klassen-Balance von damals (Dämolocks etwa!).
WoW MoP Classic: Skills machen noch mehr Zeitreise
Doch Blizzard hat jetzt verraten, dass es keineswegs eine "no change"-Politik bei den Klassen und Skills aus Mists of Pandaria Patch 5.4.8 geben wird. Stattdessen greifen die Entwickler auch auf Änderungen und "status quo" aus dem Pre-Patch von Warlords of Draenor.
Manche erhalten aber sogar 5.4-Versionen von Talenten & Co., damit sie (mangels Änderungen über die Classic-Erweiterung hinweg) nicht in einem "merkwürdigen Zustand" für Phasen sind, die nie für solche Klassen gedacht waren. Das bringt Buffs und Nerfs mit sich.
Zum Beispiel folgende Anpassungen:
- Vergeltung-Paladine richten mit etlichen Skills 10 Prozent Schaden an, während Urteil des Templers sogar 20 Prozent mehr Schaden anrichtet. (WoD-Änderungen)
- Eulenform für Gleichgewicht-Druide erhöht Natur- und Arkanschaden um 20 Prozent (neue Änderung)
- Feuer-Magier bekommen einen Schadens-Buff für Einäscherung (5.4-Änderung)
- Disziplin-Priester heilen mit Abbitte und Göttlicher Stern weniger (WoD-Änderung)
- Dämonologie-Hexenmeister erhalten viele Buffs für ihre Wichtel, aber auch für Höllenfeuer, Feuerbrandaura und Chaoswelle. (alles basierend auf Patch 5.4)
Natürlich handelt es sich hierbei nur um einen Bruchteil der Patch Notes, die Blizzard veröffentlicht hat, hier noch für euch die gesamte Übersicht (via Blizzard):
Druid
- Balance
- Moonkin Form's increase to Nature and Arcane damage has been raised to 20% (was 10%). New
- Shooting Stars will no longer split its chance to activate across multiple targets. 5.4 Revert
- Feral
- Ferals once again learn Nature's Swiftness, but it cannot be used in Arenas or Battlegrounds (previously, Ferals did not learn or have access to Nature's Swiftness). 5.4 Revert
- Guardian
- Maul's Rage cost has been lowered to 20 (was 30). 6.0.2 Change
- Restoration
- Naturalist's increase to healing has been raised to 15% (was 10%). New
Hunter
- General
- The Sporebat pet's Energizing Spores can now only be activated while inside of a Battleground or Arena. Sporebat's now additionally know a new spell called Frenzying Spores. This is an active ability that grants the same effect as Serpent's Swiftness but can only be activated outside of Battlegrounds and Arenas. New
- Developers' notes: Hunters perform well, but rather than nerfing them, we felt allowing them to cover less buffs was a better approach to opening up group compositions.
- The Sporebat pet's Energizing Spores can now only be activated while inside of a Battleground or Arena. Sporebat's now additionally know a new spell called Frenzying Spores. This is an active ability that grants the same effect as Serpent's Swiftness but can only be activated outside of Battlegrounds and Arenas. New
Mage
- Fire
- Combustion % of Ignite's tick damage per second raised to 50% (was 20%). 5.4 Revert
Monk
- Mistweaver
- Teachings of the Monastery's Crackling Jade Lightning damage bonus lowered to 25% (was 100%). New
- Mana Tea's mana return per charge increased to 5% (was 4%). New
- Surging Mists cost lowered by 13%, moving its cost to 7.65% of base mana (was 8.8%). New
- Rushing Jade Wind will now be canceled on the Mistweaver Monk when they enter Stance of the Wise Serpent. New
- Developers' notes: Players could enter Stance of the Fierce Tiger to activate Rushing Jade Wind for 40 Energy and then go back into Stance of the Wise Serpent without having to spend the mana cost of Rushing Jade Wind. We want to alleviate the Mistweaver mana concerns, but we don't want the optimal way to play to be going into Tiger, casting Rushing Jade Wind, and going back into Serpent. This was considered optimal because of high mana costs and subpar mana return for Mistweaver. If those issues are solved, this should feel fine. If they aren't, we'd rather revisit and reduce the cost of RJW/SCK for Mistweavers than perpetuate stance dancing. So no matter which way we sliced it, we didn't want this work around to be the most efficient way to play.
- Jab cost lowered by 25%, to 6% of base mana (was 8%). Partial 5.2 Revert
- Enveloping Mists healing raised by 48%. 5.1 Revert
- Eminence healing raised by 68%, moving it to a 42% conversion of damage to healing (was 25%). 5.2 Revert and 6.0.2 Change
- Developers' notes: Eminence benefits from the healing bonus granted by Stance of the Wise Serpent, so this translates to ~50% of damage dealt to healing.
- Revival's healing raised by 43%. 5.4 Revert
- Glyph of Targeted Expulsion retains its original effects in PvP, but morphs to have the old effects from the previously removed Glyph of Uplift while outside of PvP instances. While not in a PvP instance: Glyph of Targeted Expulsion changes Uplift to no longer cost Chi, but instead cost 10% of base mana. 5.4 Revert and 5.2 Partial Revert
- Windwalker
- Mastery: Bottled Fury changed to increasing the damage of your Tigereye Brew by 0.2% per Mastery (was Mastery gives a chance to gain an additional charge of Tigereye Brew when you gain a charge of Tigereye Brew). 5.4 Revert
- Tigereye Brew starts with 3.5% damage per stack, plus 1.6% from base Mastery (was 6% damage per stack unaffected by Mastery). 5.4 Revert and New
- Tigereye Brew gains a charge after spending 3 Chi (was 4 Chi). 5.4 Revert
- T15 Windwalker Monk 4 set bonus reverted to "You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew while not inside an Arena or Battleground" (was "Increases the damage of your Tigereye Brew by 0.5% per stack consumed"). 5.4 Revert
Paladin
- Holy
- Eternal Flame's periodic healing lowered by 28%. 5.4 Revert
- Eternal Flame's Periodic can activate Illuminated Healing. 5.4 Revert
- Illuminated Healing's base value has been raised to 12% (was 10%). 5.3 Revert
- Protection
- The damage reduction from Sanctuary has been raised to 20% (was 15%). New
- The shielding on Sacred Shield has been raised by 43%. 5.4 Revert
- Retribution
- Divine Storm, Crusader Strike, Judgment, Hammer of the Righteous, Hammer of Wrath, and Exorcism have all had their damage raised by 10%. New
- Templar's Verdict damage raised by 20%. 6.0.2 Change
Priest
- Talents
- Divine Star and Halo now obey AoE cap rules (20 targets for damage, 6 targets for Healing before they start splitting the effect's total numbers). 5.4 Revert and Issue Originally Moved to 6.0 Pre-Patch'
- The maximum times Cascade can bounce has been lowered to 3 (was 4). 5.4 Revert
- Discipline
- Divine Aegis lowered to 80% of the Heal's value (was 100%). New
- T14 set bonus Penance cooldown lowered to 1 second (was 3). New
- Developers' notes: This bonus brings Penance to 8 seconds, like in the original 5.0.
- Atonement healing from damage lowered to 70% (was 90%). 6.0.2 Change
- Divine Star for Discipline Priests has had its healing lowered by 25%. 6.0.2 Change and 5.1 Partial Revert
- Spirit Shell's active duration raised by 50% to 15 seconds (was 10). 5.4 Revert
- Shadow
- Generates Shadow Orbs passively while outside of combat, arenas, and battlegrounds. New
- Shadow Form's damage increase has been raised to 30% (was 25%). New
Rogue
- General
- Sinister Strike's Energy cost lowered to 40 (was 50). 5.4 Revert, Buff
- Sinister Strike's weapon damage lowered to 192% (was 240%). Partial 5.4 Revert, Nerf
- Developers' notes: This overall is Sinister Strike's cost and damage both lowered by 20%. This allows for more fluid gameplay with cycling Insight, and an overall buff.
- Assassination
- The damage increase from Assassin's Resolve raised to 25% (was 20%). 5.4 Revert
- Combat
- Added a counter for Bandit's Guile that will track your sinister strikes and revealing strikes, showing how close you are to gaining Insight. New
Shaman
- General
- Healing Rain healing lowered by 25%. New
- Talents
- Healing Rain's maximum duration through Conductivity lowered to 30 seconds (was 40). New
- Ancestral Guidance's healing and damage conversion lowered to 20% (was 60% for healing and 40% for damage). 6.0.2 Change
- Elemental
- Lightning Bolt damage raised by 10%. New
- Enhancement
- Stormstrike weapon damage raised to 450% (was 380%) 5.4 Revert
- Restoration
- Chain Heal's fall off per target lowered to 20% (was 0%). 5.4 Partial Revert
- Riptide mana cost raised by 15%. 5.4 Partial Revert
Warlock
- Affliction
- Malefic Grasp damage raised by 50%. 5.4 Revert
- The damage your Malefic Grasp causes your other DoTs to deal raised to 50% (was 30%). 5.4 Revert
- Drain Soul damage raised by 50%. 5.4 Revert
- The damage your Drain Soul causes your other DoTs to deal raised to 100% (was 60%). 5.4 Revert
- Demonolgy
- Wild Imp damage raised by 43%. 5.4 Revert
- The number of Imps summoned by Glyph of Imp Swarm raised to 5 (was 4). 5.4 Revert
- Hellfire and Immolation Aura damage raised by 25%. 5.4 Revert
- Chaos Wave damage raised by 50%. 5.4 Revert
- Glyphs
- Glyph of Eternal Resolve retains its original effects in PvP, but morphs to have the old effects from the previously removed Glyph of Everlasting Affliction while outside of PvP instances. While not in a PvP instance: Glyph of Eternal Resolve now increases the duration of the damage over time spells associated with the old Glyph of Everlasting Affliction by 50%, but decreases their damage by 20%. 5.4 Revert
Warrior
- General
- Absorbing damage or taking damage while in Berserker Stance now grants the Warrior Rage (previously, only taking damage to your health bar granted Rage). New
- Fury
- Crazed Berserker auto attack damage increase has been raised to 15% (was 10%). New
- Crazed Berserker offhand damage increase has been raised to 30% (was 25%). New
- The Duration of Berserker Rage and Enrage have been raised by 33%, to 8 seconds (was 6). New
Was haltet ihr von Blizzards Änderungen für MoP Classic? Sollte die Vision für WoW Mists of Pandaria möglichst unberührt bleiben? Macht es Sinn, dass man sich durch den veränderten Release der Inhalte auch an die Klassen-Balance wagen muss? Und wie findet ihr die Übernahme von WoD-Pre-Patch-Neuerungen?
Quelle: Buffed