WoW: Viele Mythisch-Plus-Nerfs für die härtesten Dungeons

WoW: Viele Mythisch-Plus-Nerfs für die härtesten Dungeons

Für WoW: The War Within wurden einige Mythisch-Plus-Nerfs aufgespielt. Hier seht ihr alle Änderungen vom 25. September 2024.

Mit Blick auf die einfachsten und schwersten Mythisch-Plus-Dungeons in WoW: The War Within gibt es viele Mobs und Bosse, die aktuell zu stark sind. Einige dieser Bosse und Fähigkeiten wurden mit den neuesten Notfixes vom 25. September abgeschwächt.

Vor allem für die BfA-Instanz Belagerung von Boralus ändert sich einiges. Zauberklassen freuen sich beispielsweise über die Entfernung des Knockbacks beim Endboss.

WoW: Mythisch-Plus-Nerfs (Stand 25. September 2024)

Siege of Boralus

  • Iron Tide Raider health reduced by 15%.
  • Bilge Rat Buccaneer health reduced by 10%.
  • Irontide Waveshaper health reduced by 20%.
  • Ashvane Sniper health reduced by 10%.
  • Scrimshaw Enforcer health reduced by 20%.
  • Bilge Rat Tempest's Choking Waters cast time increased.
  • Iron Tide Raider's Iron Hook ability cooldown increased.
  • Iron Tide Raider's Iron Hook maximum range decreased.
  • Bilge Rat Demolisher Crushing Slam's damage ignores armor and its damage has been reduced by 40%.
  • Bilge Rat Demolisher health reduced by 10%.
  • Dread Captain Lockwood
    • [hotfix not yet live] No longer faces players during Mass Bombardment.
    • [hotfix not yet live] Clear the Deck now has a cast visual.
  • Hadal Darkfathom
    • Health reduced by 5%.
  • Viq'Goth
    • Demolishing Terror's Slam no longer knocks players back.
    • Demolishing Terror's Slam damage now ignores armor.
    • Fixed an issue that caused the area effect when dispelling Putrid Waters to not scale in Mythic keystones.
    • Developers' notes: The intent of these changes is to balance the overall length of the dungeon against the timer, while rewarding players for prioritizing high-threat enemies. The adjustments to Viq'goth aim to even out damage across all armor types and eliminate a frustrating aspect of the encounter.

Grim Batol

  • Twilight Warlock's Enveloping Shadowflame now targets 1 player (was 2).
  • Mutated Hatchling's Shadow Wound increases Shadow damage taken by 3% per application (was 5%).
  • Faceless Corruptor's Corrupt cast time increased and damage reduced by 10%.
  • Twilight Destroyer's Twilight Ember area denial no longer inflicts damage instantly when stepping into the area.
  • Erudax
    • Reduced the visual scale of Erudax to improve visibility during the encounter.
    • Players afflicted with Depth's Grasp have a brief immunity to Void Tendrils upon expiration.
    • Improved the visibility of Void Tendrils.
    • Mutated Hatchling's Shadow Wound increases Shadow damage taken by 3% per application (was 5%).

Necrotic Wake

  • Addressed an issue where players can be targeted by affixes while on their way back to the top platform during Nalthor the Rimebinder.

Mists of Tirna Scithe

  • Mistcaller
    • Improved the visibility of the Vulpin summoned by Freeze Tag.
    • The range of Patty Cake has been increased.
  • The Stonevault
    • [hotfix not yet live] Void Bound Howlers will now properly reset their health when leaving combat.
    • Master Machinists
      • Ability timing has been adjusted to prevent a potentially unfair overlaps between Exhaust Vents and Blazing Crescendo.
      • Molten Metal cast time increased to 3 seconds (was 2 seconds).
      • Silenced Speaker now inflicts damage every 3 seconds (was every 1.5 seconds).

User Interface

  • Dungeon Finder
    • Addressed an issue where key level does not automatically populate for Siege of Boralus.

Bis auf wenige Ausnahmen sind diese Hotfixes bereits auf den Live-Servern von TWW angekommen. Bosse wie Chirurg Fleischnaht (Nekrotische Schneise) bleiben weiterhin etwas overtuned. Vielleicht widmen sich die Devs dem Boss bei den nächsten Hotfixes. Reichen die Nerfs für euch persönlich aus?

Quelle: Buffed