WoW: Musste das sein, Blizzard? Neuer Raid wird nach zwei Tagen zu Tode generft

WoW: Musste das sein, Blizzard? Neuer Raid wird nach zwei Tagen zu Tode generft

Zwei Tage hat es gedauert, ehe die WoW-Entwickler den Schwarzfelstiefen-Raid mit extremen Nerfs fast schon zur Lachnummer degradierten.

Das hat ja nicht lange gedauert, ehe die meckernden Spieler in den Foren ihren Willen bekommen haben. Der neue Schwarzfelstiefen-Raid war schlappe zwei Tage auf den Live-Servern von WoW und schon haut Blizzard so kräftig mit der Nerf-Keule um sich, dass der ehemals herausfordernde Raid zur Lachnummer verkommt.

Fast durch die Bank alle Bosse bekommen dicke Nerfs. Da werden Lebenspunkte massiv reduziert, der ausgeteilte Schaden stark abgeschwächt und sogar Mechaniken und Timer so verändert, dass die Bosse bloß keine große Herausforderung mehr darstellen.

Und das nur, weil der Raid nach Meinung einiger Spieler in den Foren "viel zu schwer" sei. Andere wiederum bestreiten genau das vehement und auch die ersten Kill-Zahlen sehen nicht unbedingt danach aus, dass die Schwarzfelstiefen "zu schwer" sind.

Der Unterschied in der Wahrnehmung kommt vor allem daher, wie der Raid betrachtet wird. Sieht man die Schwarzfelstiefen als "normalen" WoW-Raid an, was durchaus sinnvoll erscheint, da er mehrere Monate aktuell sein wird und das gleiche Itemlevel droppt die der Palast der Nerub'ar, dann ist er keinesfalls schwerer. Weder hatten die Bosse mehr Mechaniken, noch waren die Killzahlen wirklich niedriger als bei einem neuen Raid.

Betrachtet man die Schwarzfelstiefen jedoch als Event-Raid, wie die Timewalking-Raids oder die vergangenen Geburtstags-Schlachtzüge, dann ist der aktuelle Raid definitiv deutlich schwerer. Im Gegenzug droppt aber auch "richtiger" Raid-Loot - auch, wenn die Entwickler einen Wert vergessen haben.

Die Nerfs des Schwarzfelstiefen-Raids in WoW (jetzt kaufen )

Hier die offiziellen Nerfs, die Blizzard in der vergangenen Nacht auf die Live-Server von WoW gespielt hat:

Dungeons and Raids

  • Blackrock Depths
    • Lord Roccor
      • Lord Roccor casts Roiling Magma less often on Normal and LFR difficulty. This will result in fewer Sons of Roccor to contend with.
      • Sons of Roccor and Greater Obsidian Elementals cast Slag Armor less often on Normal and LFR difficulty.
      • Living Magma damage reduced by 25% on Normal difficulty.
      • Living Magma damage reduced at lower player counts on all difficulties.
      • Son of Roccor health reduced by 33% on Normal difficulty
      • Greater Obsidian Elemental health reduced by 33% on Normal difficulty
      • Obsidian Elemental health reduced by 20% on Normal difficulty.
      • Berserk time increased by 60 seconds on all difficulties.
      • Volcanic Upheaval damage reduced at lower player counts on all difficulties.
      • Lord Roccor health reduced by 14% on Normal difficulty.
    • Bael'Gar
      • Bael'Gar health reduced by 10% on Normal difficulty.
      • Spawn of Bael'Gar health reduced by 37% on Normal difficulty.
      • Spawn of Bael'Gar attack damage reduced by 33% on Normal difficulty.
      • Giant Stomp damage during Rockfall reduced at lower player counts on all difficulties.
      • Molten Heart damage reduced at lower player counts on all difficulties.
      • Rockfall damage reduced at lower player counts on all difficulties.
      • Berserk time increased by 60 seconds on all difficulties.
    • Lord Incendius
      • Lord Incendius health reduced by 15% on Normal difficulty.
      • Summon Flame Geyser will cap at 3 Flame Geysers on Normal and LFR difficulty.
      • Flame Geyser health reduced by 17% on Normal difficulty
      • Blaze damage reduced by 33% on Normal difficulty.
      • Blaze damage reduced at lower player counts on all difficulties.
      • Dying Flare damage reduced by 20% on Normal difficulty.
      • Scorching Wind damage reduced at lower player counts on all difficulties.
      • Consumptive Flames damage reduced at lower player counts on all difficulties.
      • Berserk time increased by 40 seconds on all difficulties.
    • Golem Lord Argelmach
      • Golem health reduced by 16% on Normal difficulty.
      • Arcane Overcharge damage reduced at lower player counts on all difficulties.
      • Time between golem ultimates abilities increased by 20% on Normal and LFR difficulty.
      • Poison-Soaked visual clarity increased.
      • Toxitron's Chemical Bomb fires one chemical pool (was 2) on Normal difficulty.
      • Incineration damage reduced by 25% on Normal difficulty.
      • Golem Overdrive damage modifier reduced by 25% on Normal difficulty.
      • Lethal Attraction damage reduced by 15% on Normal difficulty.
      • Electrical Discharge damage reduced by 15% on Normal difficulty.
      • Livewire damage reduced by 15% on Normal difficulty.
      • Flamethrower damage reduced by 30% on Normal difficulty.
    • The Seven
      • The Seven health reduced by 12.5% on Normal difficulty.
      • Time between Seven powerful abilities increased by 40% on Normal and LFR difficulty.
      • The size of Corporeal dwarves increased by 100%.
      • Bladestorm radius reduced by 25% on all difficulties.
      • Bladestorm damage reduced by 20% on Normal difficulty.
      • Bladestorm now has a cast time and personal responsibility visual over its target.
      • Felguard health reduced by 25% on Normal difficulty.
      • Felguard attack reduced by 33% on Normal difficulty.
      • Fire Elemental health reduced by 25% on Normal difficulty.
      • Mind Torrent cast time increased by 50% on all difficulties.
      • Terrify damage reduced by 20% on Normal difficulty.
      • Sunder Armor damage taken increase reduced by 25% on Normal difficulty.
      • Rend damage reduced by 22% on Normal difficulty.
      • Fire Nova damage reduced at lower player counts on all difficulties.
      • Magma Bolt damage reduced by 30% on Normal difficulty.
      • Fan of Knives damage reduced by 17% on Normal difficulty.
      • Bitter Cold damage reduced by 14% on Normal difficulty.
    • General Angerforge
      • Fireburst Grenade cast time increased on all difficulties.
      • Fireburst Grenade damage reduced by 25% on Normal difficulty.
      • Rings of Fire cast time increased on all difficulties.
      • Anvilrage Officer size increased.
      • General Angerforge size increased.
      • Commanding Aura visual readability increased.
      • Anvilrage Rogue health and damage reduced on Normal difficulty.
      • Anvilrage Sapper's Detonate damage reduced by 15% on Normal difficulty.
    • Ambassador Flamelash
      • Portal Anchor health reduced at lower player counts on all difficulties.
      • Portal Anchor health reduced by 10-20% based on difficulty.
      • Flamewalker health reduced by 25% on Normal difficulty.
      • Superheat damage reduced by 20% on Normal and LFR difficulty.
      • Unstable Portal damage reduced at lower player counts on all difficulties.
      • Fury of the Firelands damage reduced by 17% on Normal difficulty.
      • Explosive Impact damage reduced by 20% on Normal difficulty.
    • Emperor Dargan Thaurissan
      • Moira Bronzebeard's health reduced by 17% on Normal difficulty.
      • Dark Iron Imperial Guard's health and damage reduced on LFR and Normal difficulty.
      • Fireguard Destroyer's health and damage reduced on Normal difficulty.
      • Fiery Demise damage reduced by 20% on Normal difficulty.
      • Fiery Demise damage reduced at lower player counts on all difficulties.
      • Fire Nova damage reduced by 25% on Normal difficulty.
      • Hand of Thaurissan size reduced by 20%.
      • Molten Hand damage reduced by 33% on Normal difficulty.
      • Iron Brand damage reduced by 30% on Normal difficulty.
      • Radiant Burn damage reduced by 37% on Normal difficulty.
      • Volcanic Blast damage reduced by 18% on Normal difficulty.

Wie steht ihr zu diesem umfangreichen Nerfs? Haltet ihr sie für angebracht, um den Schwarzfelstiefen-Raid leichter als einen normalen Raid zu machen oder denkt ihr, dass diese Nerfs unnötig waren und in jedem Fall deutlich zu früh kamen? Vielleicht hattet ihr ja auch den Eindruck, dass der Schwarzfelstiefen-Raid schwerer als ein normaler Raid war.

Quelle: Buffed