WoW: Blizzard stärkt Magier, Priester, Jäger und Druiden zum ID-Wechsel

WoW: Blizzard stärkt Magier, Priester, Jäger und Druiden zum ID-Wechsel

Nach reichlich Feedback (und Beschwerden) bescheren die Entwickler von WoW Magiern, Priestern, Jägern und Druiden einige Verbesserungen. Eine Klasse wird dabei aber besonders mit Upgrades überhäuft.

Inzwischen konnten die Entwickler von WoW sich einen Berg an Kritik, Feedback und Anmerkungen zu den Klassen in The War Within zu Gemüte führen. Und darauf folgen jetzt auch endlich Taten! Die Devs haben einige Änderungen für den ID-Wechsel und das Update am 25. September vorgestellt, die vor allem vier der 13 Klassen in The War Within etwas unter die Arme greifen sollen. Betroffen sind Magier, Priester, Jäger und Druide, teilweise auch nur ausgewählte Spezialisierungen. Eine Spielweise wird jedoch ganz besonders mit Upgrades überhäuft. Könnt ihr vorab erraten, welche es wohl ist?

Obendrein haben die Macher von World of Warcraft eine Flut an PvP-Anpassungen präsentiert. Diese und die PvE-Neuerungen findet ihr in Gänze weiter unten.

WOW: Klassen-Änderungen zum ID-Wechsel am 25. September

  • Todesritter
    • Rider of the Apocalypse: Trollbane's Icy Fury slows targets by 40% (was 70%).
  • Druide
    • Feral
      • Rampant Ferocity now damages enemies within 8 yards of the Druid when using Ferocious Bite, instead of enemies within 8 yards of the target.
      • Developers' note: This change is intended to give Feral Druids more control over which enemies Rampant Ferocity's AOE hits and avoid cases where hitting a large boss with Ferocious Bite wouldn't hit other nearby enemies.
    • Restoration
      • All healing increased by 4%. Does not apply to PvP combat.
  • Jäger
    • Beast Mastery
      • Beast Cleave damage increased to 90% (was 80%).
      • Kill Cleave damage increased to 90% (was 80%).
  • Magier
    • Fire
      • Flamestrike damage increased by 15%.
      • Phoenix Flames damage increased by 20%.
      • Living Bomb damage increased by 10%.
    • Frost
      • Glacial Spike damage increased by 20%. Does not apply to PvP combat.
      • Ray of Frost damage increased by 15%.
  • Priester
    • Shadow
      • All damage increased by 4%.

Player versus Player[/h2]

  • Todesritter
    • Unholy
      • Doomburst causes Death Coil to burst 2 Festering Wounds (was 3).
  • Dämonenjäger
    • Havoc
      • Demon's Bite damage increased by 10% in PvP combat.
      • Demon Blades damage increased by 10% in PvP combat.
      • Chaos Strike/Annihilation damage increased by 10% in PvP combat.
      • Blade Dance/Death Sweep damage increased by 10% in PvP combat.
  • Druide
    • Feral
      • Sabertooth now increases the damage of Ferocious Bite by 10% (was 15%) and increases the damage of Ferocious Bite per periodic effect by 2% (was 3%) in PvP combat.
      • Taste for Blood now increases the damage of Ferocious Bite by 6% (was 12%) in PvP combat.
      • Rip damage increased by 25% in PvP combat (was 15%).
      • Rake initial damage increased by 25% (was 15%) and its periodic damage increased by 10% (was -6%) in PvP combat.
  • Rufer
    • Devastation
      • Eternity Surge damage reduced by 15% in PvP combat.
  • Magier
    • Frostfire: Frostfire Bolt damage increased by 100% in PvP combat (was 75%).
    • Frostfire: Frostfire Empowerment increases Frostfire Bolt damage by 30% in PvP combat (was 50%).
    • Arcane
      • Arcane Blast damage increased by 45% in PvP combat (was 15%).
      • Arcane Missiles damage increased by 20% in PvP combat.
      • Arcane Barrage damage increased by 15% in PvP combat.
      • Magi's Spark is now 50% effective in PvP combat.
    • Fire
      • Fireball damage increased by 100% in PvP combat (was 35%).
      • Greater Pyroblast cast time reduced to 4 seconds (was 4.5 seconds) but it now deals 30% of its target's maximum health in damage (was 35%).
    • Frost
      • Ice Lance damage increased by 25% in PvP combat (was 45%).
      • Frostbolt damage increased by 150% in PvP combat (was 118%).
      • Ray of Frost damage increased by 5% in PvP combat.
      • Ice Barrier absorb amount is now decreased by 40% in PvP combat (was 25%).
  • Mönch
    • Mistweaver
      • Enveloping Mist healing increased by 20% in PvP combat.
      • Vivify primary healing increased by 20% in PvP combat.
  • Paladin
    • Holy
      • Mana regeneration reduced by 20% in PvP combat (was 35%).
      • Holy Shock healing increased by 15% in PvP combat.
      • Word of Glory healing increased by 15% in PvP combat.
      • Holy Light healing increased by 20% in PvP combat.
  • Priester
    • Discipline
      • Weal and Woe's bonus to Power Word: Shield is now 50% effective in PvP combat.
    • Holy
      • Holy Word: Serenity healing increased by 40% in PvP combat.
      • Holy Word: Sanctify healing increased by 40% in PvP combat.
    • Shadow
      • Perfected Form now increases damage dealt during Voidform by 10% in PvP combat (was 20%).
  • Schurke
    • Subtlety
      • Reverberation now increases Echoing Reprimand damage by 50% in PvP combat (was 70%).

Was haltet ihr von diesen Änderungen für WoW? Ist eure Lieblingsklasse in The War Within damit auf einem guten Weg? Übersehen die Entwickler viel wichtigere Baustellen bei der Balance der vielen Specs im MMORPG? Und wie steht ihr zu den Nerfs, die vor allem fürs PvP enthüllt wurden?

Quelle: Buffed