WoW: Balancing-Chaos in Midnight - Blizzard greift schon wieder ein

Mit dem Patch am 25. März kommen neue Buffs und Nerfs in WoW. Wir zeigen, welche Klassen jetzt stärker oder schwächer werden.
Die erste Saison von WoW Midnight ist noch nicht mal eine ganze Woche live, da haben die Entwickler schon die nächsten Klassenanpassungen angekündigt - inklusive Buffs und Nerfs für viele Klassen und Spielweisen.
Eigentlich hatten die Blizzard-Entwickler zum Start der Season das Balancing mit einem Batzen Änderungen wieder auf die Reihe bekommen wollen. Doch das hat nur so semi-gut funktioniert, wie die ersten Zahlen bewiesen haben.
Nun folgt also in der zweiten Woche der Saison, pünktlich zum Start der Mythisch-Plus-Dungeons und des mythischen Raids, die zweite Runde Balancing-Anpassungen.
Dabei fokussieren sich die Devs einerseits darauf, die Spielweisen einzubremsen oder zu stärken, die aktuell abgeschlagen oben oder unten stehen. Zum anderen werden aber auch bestimmte Heldentalente und Talente gestärkt, um mehr Flexibilität in die Specs zu bekommen.
Am Ende wird zwar weiterhin immer ein Heldentalentbaum stärker sein als der andere, doch wenn die Unterschiede nur marginal sind, erlaubt das jedem, der nicht absoluter MinMaxer ist, ein wenig mehr Freiheit.
Nicht alle diese Änderungen gelten übrigens auch im PvP. Dafür spendieren die Devs den PvP-Spielern aber gleich noch eine ganze Reihe weiterer Anpassungen, die mit der Vorherrschaft einiger Specs auf den Schlachtfeldern aufräumen soll.
WoW: Klassenanpassungen zum ID-Wechsel am 25. März
Considering the first couple of days of data and player feedback from Season 1 play, we're planning to make adjustments that address a few outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance on March 24.
Classes
- Demon Hunter
- Devourer
- All damage dealt increased by 3%.
- Focused Ray damage bonus increased to 80% (was 50%).
- Collapsing Star main target damage bonus increased to 75% (was 50%).
- Devourer
- Druid
- Restoration
- Rejuvenation and Germination healing increased by 10%.
- Tranquility healing increased by 10%.
- Wild Growth healing increased by 10%.
- Embrace of the Dream healing increased by 35%.
- Restoration
- Evoker
- Devastation
- Disintegrate damage reduced by 5% for Devastation Evoker only.
- Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
- Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
- Preservation
- All healing reduced by 5%.
- Time of Need healing increased by 50%.
- Verdant Embrace healing increased by 15%.
- Devastation
- Hunter
- Beast Mastery
- All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
- Marksmanship
- Aspect of the Hydra effectiveness reduced to 35% (was 65%).
- Aimed Shot damage increased by 8%. Does not affect PvP.
- Beast Mastery
- Paladin
- Holy
- Reflection of Radiance's proc rate has been significantly reduced for Holy Paladins.
- Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
- Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
- Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
- Holy
- Priest
- Discipline
- All damage reduced by 12%. Not applied to PvP combat.
- Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
- Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
- Discipline
- Rogue
- Assassination
- All ability and melee damage increased by 4%.
- Outlaw
- All ability and melee damage increased by 4%.
- Subtlety
- All ability and melee damage increased by 3%. Does not apply to PvP.
- Assassination
- Shaman
- Elemental
- Lava Burst damage increased by 20%.
- Elemental Blast damage increased by 15%.
- Earth Shock damage increased by 15%.
- Lightning Bolt damage increased by 10%.
- Flame Shock damage increased by 10%.
- Voltaic Blaze damage increased by 10%.
- Restoration
- All healing increased by 3%.
- Elemental
- Warlock
- Demonology
- All ability damage reduced by 4%.
- Demonology
Player versus Player
- Druid
- Restoration
- Reactive Resin healing increased by 50%.
- All healing increased by 5% in PvP combat.
- Feral
- All damage increased by 9% in PvP combat.
- Restoration
- Death Knight
- Frost
- All damage increased by 8% in PvP combat.
- Frost
- Demon Hunter
- Devourer
- Reverse Magic has been added as a PvP Talent.
- Developers' notes: This was previously planned to be a 12.0.5 change, but we're moving it into 12.0.1 via hotfix.
- Devourer
- Evoker
- Devastation
- All damage increased by 4% in PvP.
- Devastation
- Mage
- Arcane
- All damage increased by 8% in PvP combat.
- Arcane Missiles damage increased by 40% in PvP combat.
- Arcane
- Monk
- Mistweaver
- All healing reduced by 8% in PvP combat.
- Mistweaver
- Paladin
- Holy
- Mana regeneration reduced by 30% in PvP combat.
- Holy
- Shaman
- Elemental
- All damage reduced by 4% in PvP combat.
- Enhancement
- Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
- Primordial Storm damage reduced by 15% in PvP combat.
- Surging Elements now increases haste by 10% in PvP combat (was 15%).
- Totemic: Surging Bolt damage reduced by 15% in PvP combat.
- Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
- Elemental
- Warlock
- Affliction
- Corruption and Wither damage increased by 20% in PvP combat.
- Agony damage increased by 20% in PvP combat.
- Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
- Shadow Bolt damage increased by 100% in PvP combat.
- Drain Soul damage increased by 100% in PvP combat.
- Affliction
Wir sind gespannt, ob damit das Balancing wieder in eine geordnete Bahn kommt oder die Schieflage noch weiter zunimmt. Aktuell ist das Balancing natürlich bei weitem nicht so gut wie am Ende von The War Within. Doch traditionell sind die WoW-Devs recht schnell damit, das Balancing der Klassen zumindest halbwegs schnell gut hinzubekommen.
Quelle: Buffed


